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- Doug here,
-
- > Sounds, just , brilliant! Goddy. :-)
-
- I think it would look nice...
-
- > I think it would be in specific BM levels as Doom doesn't support it. I don't either
- > think we need an option to switch it off. Why should someone want to switch it of anyway?
- > If your machine is to slow, go and get your self an accelerator! ;-)
-
- All we need to do is create custom levels in DEU. The original Doom wads won't use it.
-
- > I can only think I know what it would make Bad Mood look like and that anything you seem
- > to do to the engine looks really hot, then it might be good to do it.
- > Is it possible to calculate the extra load on a base machine before it is coded - I mean
- > we wouldn't want you to waste those few minutes in coding all these features to find out it is
- > too slow ... :-)
-
- As soon as I mention the words 'slow things down' in any context at all, everyone
- assumes 'ZX spectrum' department. :)
-
- I meant 'relatively slow when compared with a normal wall' - which should have absolutely
- no effect on the framerate whatsoever as long as you don't try to make a whole window
- or building out of it - which is what I meant by 'too big'.
-
- If you stick to the plan and create torchbeams then there will be no speed problem.
-
- Have a little faith!
-
- :)
-
- > I can't see why we shouldn't want it. It's just up to Anthony to suport it in 'his'
- > WAD editor, DEU. :-)
-
- As I said, no custom editors are needed, but it would sure help...
-
- Doug.
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